using System.Collections.Generic;
using UnityEngine;

namespace UFrame
{
    /// <summary>
    /// 负责管理节点绑定
    /// </summary>
    public class MeshControl : MonoBehaviour
    {
        public Dictionary<string, Transform> pointDic = new Dictionary<string, Transform>();

        public Transform hitBone;
        public Transform rWeaponBone;
        public Transform lWeaponBone;
        public Transform wingBone;
        public Transform upBone;
        public Transform feetBone;
        public Transform HeadBone;
        public Transform bodyCenterBone;


        private void Awake()
        {
            //初始化挂点


        }

        public Transform GetBoneByName(string name = "")
        {
            return null;
        }
    }
}